Sunday, June 16, 2013

Games are back up!

Yay! I finally got around to hosting the game (and the prototype) on Dropbox so they are now playable again through the original posts.

TODO:

  • Actually fix up the game so the player can choose between the "experimental" and "really experimental" story modes (currently a random choice indicated by 1 or 0 at the beginning of the game. don't remember which is which. good luck.)
    Meanwhile, you can play the "experimental" version here and the "really experimental" version here. The only difference is the quests you'll get: they are dynamically generated in the "really experimental" version.
  • Publish posts I finished or almost finished but forgot to publish, like this one. Oops! (Turns out all the other drafts were either completely blank save for the title, or stubs with just a few words in them.)
  • Dig up my capstone document and post relevant and interesting anecdotes from development and playtesting.
  • Write a retrospective based on the original intended scope/feel of the game and the final capstone game
  • Make game more better!