This is a prototype I made before the break. It's mainly meant to show the idea of overworld/minigame/output connection.
Being a prototype, it's a bit buggy and hard to understand.
Here's the idea: you are a janitor in a treasure room; some guy steals the main treasure and you must go find him. You wander around the map, talking to people(T icon) and conducting investigations(magnifying glass icon). You have to figure out where the next clue is by asking people. When you play the investigation mini-game at the correct location, you will find the clue and must now find the next clue.
After some number of clues (in this instance, just one so that the demo isn't too long) the next "clue" you find is actually the criminal. You can choose to deal with him in a number of ways. At this stage, the game is theoretically over, though you can still wander around the map and play the mini-games.
Oh, and you also only have a few seconds to pick the next mini-game in the overworld, otherwise one is chosen for you.
After I made this, I realized I pretty much made a Carmen Sandiego game, but that's OK, since the mission structure wasn't really the point of the demo.
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