First, an overview of the main parts of the architecture
- Locations in the overworld are connected by paths
- Any change to the overworld or player action happens through interactions, most of which are mini-games
- Interactions may have:
- A number of inputs
- A number of side-effects
- A primary discrete output
- Some secondary discrete outputs
- Each location specifies
- What interaction plays when you enter that location
- What interaction will play for each possible output of the first interaction
- Etc. until you leave the location through a location-changing interaction
- Select and change location
- Input: none(chosen during interaction)
- Side effect: Location Change
- Output: none
- Flip a coin
- Input:None
- Side Effect: None
- Output: Heads/Tails
- Make a Choice
- Input: 1-4 things to choose from
- Side Effect: None
- Output: The thing that was chosen
- Toggle Path
- Input: the path to toggle
- Side effect: Path is turned on/off
- Output: none
To win this game, you'd have to go to the topmost location and flip coins until you get heads to turn on path 5; then go to the bottommost location, and make the choice to toggle the path. Then you can get to the Goal!
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