Thursday, September 5, 2013

The Game (updated)

I finally added a small sub-menu to the game which lets you select between the "control" and "test" versions of the story. It also provides very brief explanations of what each mode entails.

The "test" mode dynamically generates its story based on character relationships, and in addition allows you to acquire side quests by chatting with the bartender(or, in a few cases, with other characters). Doing side quests can actually affect these relationships, which in turn can affect what the characters might ask you for help with. Doing side quests after the main mission is complete will give you rewards that aren't tied to the main mission.

The "control" mode is a simplified, linear version of the story, and there are no side quests. This might be a good version to start with, especially if you are already confused by Micro Missions in general!

Also: the sailing adventure is hard. You've been warned.

(the game will load below. It takes a few seconds.)

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